FloppaKart: boat mode, Floppa Falls and a winter Saltwind
Your kart turns into a boat on the water, a long one-way river track, Saltwind Speedway rebuilt as a winter coast, and polish on every track.
What's in this build
- Boat mode: drive onto the water and your vehicle turns into a boat. The wheels fold up, a propeller comes out, it bobs on the waves and leaves a wake. Full speed on water, and the CPU racers do it too.
- New track: Floppa Falls, a long one-way river run in three sections. Leave the stilt village down the slipway, race the jungle rapids (the current pushes you, trick off the waves), glide off the great falls into a lagoon with ruins, shoot the canyon rapids, cruise the canal through a harbour town and cross the bay to the beach finish.
- Saltwind Speedway rebuilt as a winter coast: a bigger lap with a winter market at the start, the cliff road round the lighthouse, an avalanche gallery, icy salt pans beside the flats, the salt works, a fishing village, the breakwater, the glide onto the pier and a frozen canal through the old town. Real ice: you slide.
- Frostpeak Pass: the SECTION 3 banner no longer hangs behind the BIG JUMP gate, the snow has shading, poles and signs, the tunnel is lit properly, and the giant snowballs now roll on the ground (they used to float above it and hardly ever hit anyone).
- Magma Keep: stone-block castle walls, forge-press crushers with hazard bands and proper control panels. Mudslide Stadium: stands full of fans and dirt berms along the track.
- Steep rock faces on all the new tracks show rock layers instead of vertical smears, and spray, mist and sparks are soft round particles.
- Shrimp Track: the sand traps have natural edges and the jump ramps are wooden decks. Loading it no longer prints a pile of physics errors.
- Fixes: a kicker on Saltwind launched you into a cabin, a chairlift tower stood on the Frostpeak road, the camera passed through bridges and strings of lights, and item boxes vanished over water.