Floppaland

🎉 Floppaparty

A party board game with minigames. Roll the dice, collect Coins, trade them for Shrimps ★ and outplay your friends.

How a game works

Rounds

A game lasts 10 rounds. Everyone starts with 10 Coins. Passing Start gives +5 Coins and landing on it gives +3. After each round the group plays a minigame.

Shrimps ★

The Shrimp Shop trades 20 Coins for 1 Shrimp ★. The player with the most Shrimps wins, and Coins break ties.

Bonus Shrimps

At the end, three Bonus Shrimps are awarded: for the most minigame wins, for the most Coins held at once, and for landing on the most ? spaces.

Game modes & options

Classic Party

The full board game with minigames between rounds.

Minigame Mode

Skip the board and just play minigames.

Item mode

Choose Normal or Extreme before you start. Play with CPU players, on one network (LAN) or online.

Boards

Test Board

A clean board with loops, forks, reconnecting routes and a central shortcut.

Desert Board

A winding canyon loop with an oasis branch and reconnecting shortcuts.

Cloud Board

A floating sky board on three height levels. Take the fast highwind shortcut for Coins and items, or the longer dealer detour for a chance to buy a Shrimp.

Board spaces

Start

Pass it for +5 Coins, land on it for +3.

+COIN

Gain Coins.

-COIN

Lose Coins. A Guard Bell blocks it.

ITEM

Get a random item (you can hold up to 4).

DICE

Get a special dice (you can hold up to 4).

SHRIMP SHOP

Trade 20 Coins for 1 Shrimp ★.

MYSTERY

A random result: +7 Coins, -4 Coins, a bonus draw or a coin swap. A Lucky Charm forces the best result.

EVIL

A bad event: lose Coins, pay everyone, cause chaos in the minigame draw or lose half your Coins. A Guard Bell blocks it.

Dice

Normal Dice is always free. Special dice are used up when rolled.

Normal Dice

A reliable roll from 1 to 10.

Steady Dice

Only rolls 4, 5 or 6.

Sprint Dice

Rolls 5 to 10, great for distance.

Wild Dice

Risky: 0, 1, 2, 3, 10 or 12.

Double Dice

Rolls two 1 to 6 dice and adds them.

Items

Boost Snack

+3 to your next dice total.

Coin Bag

Gain 8 Coins immediately.

Guard Bell

Blocks your next Coin Minus or Evil space.

Lucky Charm

Your next Mystery space gives its best reward.

Minigames

Eight minigames, played by up to 4 players. Placements award Coins.

Bumper Floppas

Knock rivals off the raised platform into the water by bumping them. Last Floppa standing wins (about 45 seconds).

Shrimp Scramble

Collect good shrimp, avoid red shrimp and bump rivals into danger. Most shrimp wins (45 seconds).

Falling Floor

Tiles warn before they drop. Move or jump across gaps and be the last player standing (about 50 seconds, 5×5 floor).

Floppa Dash

Race down a scrolling course, dodge moving gates, dash for speed and shove rivals out of line. Finish order decides placement (about 75 seconds).

Bomb Pass

Pass the live bomb before it explodes. A short no-return window stops instant pass-backs (about 60 seconds).

Crate Grab

Take one crate from the center to your colored depot. Bump carriers to make them drop cargo. Most delivered crates wins (55 seconds).

Red Light Floppa Light

Run on green and freeze on red. Every red change has a short reaction grace window. First to the finish wins (about 80 seconds).

Handcar Hustle

A 2 vs 2 team race. Pump for speed, lean into the rail curves and brake if the cart starts slipping. The first team to reach the station wins (about 75 seconds).

From game version V0.992. Numbers can change in later updates. More in the wiki.